Patch 4.10: Trials of King Hercules – Breakdown

This week’s patch brings us another SMITE Adventure. Unlike the last two, this adventure is much more expansive and in-line with the game play of SMITE. Instead of facing off against players, you face off against threats to the kingdom of Hercules and the city of Hercopolis. This is a purely PvE experience in the vein of classic MMO tropes and design. It looks pretty rad. We are also treated to a massive reworking of relics – including a much anticipated nerf to Sundering Spear – and a handful of guardian nerfs.

Season 4 Patch Breakdowns: 4.4 Breakdown | 4.5 Breakdown | 4.6 Breakdown | 4.7 Breakdown | 4.8 Breakdown | 4.9 Breakdown | 4.10 Breakdown

The Trials of King Hercules

The next adventure is here! In this mode, you join two other gods as you perform tasks for the people of Hercopolis and King Hercules. You cannot play gods that take the skies or that fast travel across maps…or Hercules. This makes sense, as the adventure is also a soft-playtest for the new season 5 conquest map. This adventure is for parties of three players. There is a normal mode and a hard mode, with some content only being available in hard mode. You start with no items, and get more items as you progress through the content, with unlocked items becoming available for all gods. You also earn additional currencies which you can trade for chests and other rewards. For purchasing the adventure you gain the following:

  • Dungeon Loading Frame
  • Dungeon Jump Stamp
  • Music Theme
  • Vanguard Hercules – Skin
  • Gold Key
  • Access to special vendors within Hercopolis

This adventure bundle costs 1000 gems, with a discount of 10% while the adventure is active.

Remodels

Bacchus got a remodel. He now looks like a retired athlete. Someone who used to be in shape and was famous, but let himself go. I like the new look a lot, and the animations look fantastic.

Skins

We get five new skins this patch.

  • Abyssal Sorcerer Poseidon: You are the Wizard Whateley summoning the Dunwich Horror. It’s not exactly a Cthulhu skin, but it’s definitely a mythos skin. It’s flat out amazing, no joke. This skin is only from the golden vault, available with a gold key.
  • Vanguard Hercules: The skin that comes with the purchase of the Trials of King Hercules adventure. It’s an MMO warrior-knight skin. It’s exactly what you would expect, and if it’s your thing, it’s your thing. I love it.
  • Eliminator Ravana: The Mortal Kombat triborg skin for Ravana. If you wanted to play Smoke or Cyrax in SMITE, here’s your chance! Not for me, but definitely for people I know. It looks and sounds great, regardless.
  • Marksman Rama: Another super hero skin. It looks good, the effects are good. I’m just…not a Rama player so this one also isn’t for me. Still, probably cool for a lot of people.
  • Seductress Da JiMy heavens, the uproar. This skin is model after the old shanghai women but also after Marilyn Monroe from the card art? People are made she’s not more Asian looking because T2 skins are supposed to be lore skins? I have no idea, but I’m not likely to buy it either way.

Emotes

Poseidon gets to dance. Fish loose and fancy free.

God Bug Fixes

  • Ah Muzen Cab: Stinger fixed ranged description
  • Bellona: Updated Bludgeon to reflect accurate life steal %
  • Da Ji: Fixed effects on One Thousand Cuts; Fixed description of Trickster Spirit
  • Kumbhakarna: Fixed where Epic Uppercut deals damage
  • Kuzenbo: Fixed health of NeNe Kappa
  • Xing Tian: Fixed Sky-cutting Axe providing incorrect protections

God Changes

Da Ji

Da Ji still isn’t in a place where the devs want her to be. Instead of working on the synergy and play of the kit, these are all numbers changes. The fear here is her numbers will be so high you have to play her, but mechanically she will be no fun to play. Time will tell.

  • Horrible Burns: Applies a 10/15/20/25/30% slow
  • One Thousand Cuts: Provides Knock-Up Immunity, increased physical power scaling from 20% to 30% per hit, and the base damaged increased from 15/35/55/75/95 to 15/40/65/90/115 per hit
  • Trickster Spirit: Reduced post-time from .2 to 0
  • Paolao: Can be canceled early, increased shooting time duration from 3s to 5s, increased overall duration from 7s to 9s, and chains are easier to see

Fafnir

Yeah, we all knew Fafnir nerfs were coming, right? He was just way too good so far this season. The item changes and the meta shift were just insane for him when paired with his kit. These changes might be overkill, not enough, or just right. I guess we will see. The changes target his early damage and his sustain. These combined are the root of his aggression.

  • Cursed Strength: Damage reduced from 100/140/180/220/260 to 80/125/170/215/260.
  • Coerce: Amount healed reduced from 50/80/110/140/170 to 50/75/100/125/150; mana increased from 50 to 50/55/60/65/70

Ganesha

The only real scary issue for the G-man has to do with his ability to shred the soft-objectives by walking them back and forth across the Dharmic Pillar lines to cause massive damage. Unsurprisingly, this is getting changed.

  • Dharmic Pillar: Now deals 40% to minions and jungle monsters

Khepri

The early pressure of Khepri is still too much for people to deal with, and so this is getting toned down because he is a “late game god.” I agree he can be strong, but I think his win-rate isn’t such to warrant this change. That said, I don’t have all the facts and could be incorrect. Still, this seems unnecessary.

  • Rising Dawn: Damage reduced from 12/15/18/21/24 to 10/13/16/19/22

Neith

Neith could use a little bit of love. She isn’t competing with the rest of the hunters currently, and this could really help. I like these changes, as they give her a little more of a niche as an ability and control hunter.

  • Backflip: Damage increase by 20 at every rank
  • World Weaver: Now stuns for 1.5s at every rank

Item Changes

Most of the item changes are relics. The rest are Death Toll and Runeforged Hammer. Again, this isn’t a surprise. Sundering Spear is the focus of most of the nerfs we are seeing – mainly due to public outcry. Quite frankly, it wasn’t until the pros started complaining about it – after nerfs to other relics, I might add – that the general populace started complaining about it. It’s all a little silly to me, but whatever. I’m not in charge.

  • Bracer of Undoing: Increased recent Damage lost time from 3s to 5s
  • Bracer of Undoing Upgrade: Decreased cooldown by 20s, increased health/mana restore by 10%
  • Heavenly Wings: Decreased cooldown by 10s
  • Heavenly Wings Upgrade: Decreased cooldown by 40s
  • Horrific Emblem: Decreased cooldown by 20s
  • Horrific Emblem Upgrade: Decreased cooldown by 30s
  • Phantom Veil: Decreased cooldown by 30s
  • Phantom Veil Upgrade: Decreased cooldown by 50s
  • Sundering Spear: Decreased base damage by 10, decreased scaling per level by 2, decreased extra damage from all sources to 10%
  • Sundering Spear Upgrade: Increase cooldown by 20s, decreased extra damage from all sources to 15%

Death’s Toll

In a directed nerf towards Bellona, Erlang Shen, and Osiris that we all saw coming, Death’s Toll now only provides 50% efficacy one each hit beyond the first from a single attack. To help offset this a tad and make it even across the board, it now restores 4 mana rather than 3 mana.

Runeforged Hammer

Yeah, this was way too good with the fixes and changes that allowed it to be picked up so often. The price going from 2000 to 2300 is entirely justified and makes it more of a conscious decision rather than such a cheap power spike early on.

 

 

 

 

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