Patch 4.17: The Odyssey – Breakdown

A hurricane-delayed look at patch 4.17, just in time for 4.18 to be announced.

The first official patch of fall and the Season Four Fall Split brings us the start of the Odyssey! This year, the team is building off of the lore established in the Dark Horse comic that was released, and telling a story complete with motion comic movies. Even if the lore is not for you, it’s always a good sign when a company is invested in a narrative and attempting to apply and provide immersion for those that seek it. For those that do not, it does not impact them in the slightest. The changes are minimal this patch – but the changes made have wide impact.

Season 4 Patch Breakdowns: 4.44.54.6 | 4.7 | 4.8 | 4.9 | 4.104.11 | 4.12 | 4.13 | 4.14 4.15 | 4.16 | 4.17

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Hachiman, Lord of the Eight Banners

The long awaited release of Hachiman is upon us. Our last released god was Artio, and we all know how that turned out. Poorly. It turned out poorly. Regardless, Hachiman is not nearly as ridiculous as Artio. He might has a place, particularly as a flex midlaner and he is definitely alright. His kit is weird and there is a lot going on in it. The only part that is a little disappointing is that his ultimate has an auto-aim component. Let’s hope that isn’t a trend and is just an exception like Neith, Nu Wa, Terra, and a few others. At least it is typically confined to ultimates, at any rate.

  • Passive: Master of Arms: Landing basic attacks grants you MP5. You gain 2+(0.5 per level) and this stacks up to 8 times, for a total of 96 MP5 at max level. While great you have mana sustain, it’s a fairly bland passive.
  • Eagle Eye: It’s a selfish version of Thoth’s wall and basic attack augment. The range of the bonus attack increases and deals extra damage, though the bonus damage provided falls off after 55 range. This ability grants 10/15/20/20/25 bonus damage at 55 range or under, 0/5/10/10/15 beyond 55 range, and scales in number of shots at 3/3/3/4/4, costing 50/60/70/80/90, and has a cooldown of 14s.
  • Heavenly Banner: This is Hachiman’s primary wave clear it creates a stationary deployable that provides a team-wide buff. It deals 85/140/195/250/305+45% physical power, and provides 5/7.5/10/12.5/15% attack speed for himself and allies, costing 60/65/70/75/80 with a cooldown of 13s. This is a very strong ability that comes out quickly. Excellent pressure and presence.
  • Iaijutsu: A neat dash that is also an area of effect whirl at the end. This is also a stun if the initial dash and the whirl both hit a target. It deals 40/70/100/130/160+40% physical power, has a range of 35, costs 70/75/80/85/90, stuns for 1s, and has a scaling cooldown of 18/18/17/17/16. This is a very good ability.
  • Mounted Archery: Hachiman hops on a horse, shoots arrows at people, is CC immune, and the first shot is auto-aim. It deals 225/285/335/390/445+95% physical power. It costs 80/90/100/110/120, slows the targets hit by 25/30/35/40/45%, has a range of 85, and a cooldown of 90s. It’s a sort of weird ultimate, but incredibly strong when used well.

Release Verdict: He requires some game knowledge and skill to use, but is powerful in the hands of those who have it. Otherwise, he is good but not as strong.

skins

This patch marks the start of Odyssey 2018. Two skins were released this patch, along with an avatar. During the patch they are released, the items all have a 20% discount. Purchasing an Odyssey item gives you 3500 Odyssey Points, which is enough to give you an Odyssey level, netting you an Odyssey reward like skins, chests, and so on. This year’s Odyssey continues the tale of the SMITE comic, and each patch comes with a motion comic. The skin themes and quests revolve around the lore established in the comic. It’s cool if you are into that sort of thing, and inconsequential if you are not. Good decision to do it.

  • Void Piercer Ah Muzen Cab: Sort of a weird Warhammer 40k aesthetic for Bee Man. It looks great, don’t get me wrong, but another techno-sorta theme for AMC? It’s like his third. He also has a Lovecraft-themed skin covering the horrors of space, so it would have been cool to see something new. It all looks and sounds great. It’s just confusing. This is an Odyssey skin.
  • Storm Tech Chaac: It’s mecha-Chaac! It would probably match the other AMC skin from the season ticket, so back to that weird choice…Anyway. If you don’t have Slaughterhouse Chaac or Chaac-a-late, this is a good one. This is an Odyssey skin.
  • Dark Summoner Nu Wa: Another of the void sorcerer-style skins, this time for Nu Wa. This is a very good, darker skin that’s main appeal is being direct purchase and not an exclusive – a rarity for her. It’s very neat looking, without a doubt.
  • Wild Druid Artio: It’s her Tier 2 skin. It’s blue and looks fine. Not a lot to say here.

Misc

Two small fixes that should make people happy.

  • Cutesy Avatar chests will no longer award boosters.
  • Vivox volume will now act appropriate.

bugs

The hilarious sleeper-agent bug is no longer going to be around. Chiron’s Training Exercise no longer cleanses enemies at max rank.

changes

The changes this patch are minimal, with the SPL in full swing and most of the summer patches doing the heavy lifting on this front. The changes here address the too-good nature of a specific item that should be more niche, and god changes meant to move the meta away from it’s current state we have seen since the NRG Invitational.

Gods

  • Bastet – Cat Call: Ever since the backdoor protection changes, Bastet hasn’t seen much play. Her ultimate becomes useless in the late game, mostly due to the cats just sorta…dying. This change provides Bastet with additional power for 9s each time one of her cats die. She now gains 7/9/11/13/15 power each time a cat dies from an enemy or structure. This is non-trivial, and should help her late sticking power. However, it might not be enough.
  • Hel: Hel sees two changes, both of which are reasonable. Hel’s power has gotten attention in the last few weeks thanks to Aror playing her in the NRG Invitational. People realized her poke is incredible, and her group presence just does so much. These changes address both of those things, but should still leave her in a good place.
    • Decay: The explosion radius has been decreased from 15 to 12 units.
    • Inspire: The bonus movement speed for allies is decreased from 25% to 10%. Hel retains the 25% movement speed.
  • Odin: This was just a matter of time. Odin became a popular pick in the jungle thanks to the play of CaptainTwig, and saw success in the solo lane in the hands of Kikisocheeky.
    • General: Movement speed decreased from 375 to 370.
    • Path to Valhalla: Movement speed per stack decreased from 8% to 4%.
    • Raven Shield: The full shield bonus damage has been decreased from 25% to 15%.
  • Ravana: After the Ravana buffs that increased his damage and tankiness across the board, everyone knew this was a matter of time. He just couldn’t persist in this dominant state. These changes address the ultimate, which was buffed in the first place, as well as continuing to address warrior mobility. These are big changes that will impact him a great deal.
    • General: Movement speed decreased from 375 to 370.
    • Mystic Rush: Damage reduction decreased from 40% to 20/25/30/35/40%, and the cooldown has been increased from 90/85/80/75/70 to 110/105/100/95/90.
  • Sol – Stellar Burst: A targetter has been added to this skill, to illustrate where it will hit and travel.
  • Sun Wu Kong: The last of the dominant warrior nerfs, SWK is just having his cooldowns increased to make him less spammy. This will impact him, but not in the way the other warrior changes affect those gods.
    • General: Movement speed decreased from 375 to 370.
    • The Magic Cudgel: The cooldown has been increased from 10s to 12s.
    • Master’s Will: The cooldown has been increased from 10s to 12s.
  • Zeus: Zeus has seen a minor amount of play, but increasingly less as the meta has shifted away from the big area damage meta of early in the season. This change just helps be a little more safe and rotate a little faster.
    • General: Movement speed increased from 355 to 360.

Items

There is just one item change: Brawler’s Beatstick. The issue is that it should be more of a niche anti-heal item, but the raw stats are so good as to just be picked up by a large number of gods. To account for this, the price has been increased from 2200 to 2350.

  1. […] Season 4 Patch Breakdowns:  4.4| 4.5| 4.6 | 4.7 | 4.8 | 4.9 | 4.10| 4.11 | 4.12 | 4.13 | 4.14 | 4.15 | 4.16 | 4.17 | 4.18 […]

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  2. […] Season 4 Patch Breakdowns:  4.4| 4.5| 4.6 | 4.7 | 4.8 | 4.9 | 4.10| 4.11 | 4.12 | 4.13 | 4.14 | 4.15 | 4.16 | 4.17 | 4.18 | 4.19 […]

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